ehxz 发表于 2015-4-19 16:34:17

窗口上放一个分隔条,随着分隔条的左右移动,左右两边控件的宽度随着变化

主要是数据窗口的功能。
1、源代码:
$PBExportHeader$lht_vo_splitter.sru
$PBExportComments$分割条
forward
global type lht_vo_splitter from statictext
end type
end forward

global type lht_vo_splitter from statictext
integer width = 82
integer height = 240
integer textsize = -8
fontcharset fontcharset = ansi!
fontfamily fontfamily = roman!
string facename = "Times New Roman"
boolean focusrectangle = false
event ue_lbuttondown pbm_lbuttondown
event ue_lbuttonup pbm_lbuttonup
event ue_win_mousemove pbm_mousemove
event ue_drag ( long oldx,long oldy )
end type
global lht_vo_splitter lht_vo_splitter

type prototypes
function ulong SetCapture(ulong hwnd)library "user32.dll"
function ulong ReleaseCapture() library "user32.dll"
end prototypes

type variables
long il_distance = 6
boolean ib_live = true

protected:
userobjectiuo_1, iuo_2
boolean ib_vertical = true

boolean mousedown = false
long oldxpos,oldypos

end variables

forward prototypes
public subroutine of_setpointer ()
public subroutine of_setleftright (readonly graphicobject ago_l, readonly graphicobject ago_r)
public subroutine of_setupdown (readonly graphicobject ago_u, readonly graphicobject ago_d)
public subroutine of_resize ()
public subroutine of_resize (integer ai)
public subroutine of_setleftright (readonly graphicobject ago_l, readonly graphicobject ago_r, integer ai)
public subroutine of_setupdown (readonly graphicobject ago_u, readonly graphicobject ago_d, integer ai)
end prototypes

event ue_lbuttondown;ulong hnd
mousedown = true
oldxpos = unitstopixels( xpos, xunitstopixels! )
oldypos = unitstopixels( ypos, yunitstopixels! )
this.bringtotop = true
this.border = false
hnd = handle(this)
SetCapture(hnd)
end event

event ue_lbuttonup;mousedown = false
ReleaseCapture()
if not ib_live then
this.post event ue_drag( iuo_1.x, iuo_1.y )
//iuo_2.setredraw( false )
if ib_vertical then
iuo_1.width = this.x - iuo_1.x
iuo_2.width = iuo_2.x + iuo_2.width - this.x - this.width
iuo_2.x = this.x + this.width
else
iuo_1.height = this.y - iuo_1.y
iuo_2.height = iuo_2.y + iuo_2.height - this.y - this.height
iuo_2.y = this.y + this.height
end if
iuo_1.triggerevent("ue_aftersize")
//iuo_2.setredraw( true )
end if
end event

event ue_win_mousemove;if not mousedown then
return
end if

long nx,ny,tx,ty

nx = unitstopixels( this.x, xunitstopixels! )
ny = unitstopixels( this.y, yunitstopixels! )
if ib_vertical then
nx += unitstopixels( xpos, xunitstopixels! ) - oldxpos

tx = unitstopixels( iuo_1.x, xunitstopixels! ) + il_distance
if nx < tx then nx = tx
tx = unitstopixels( iuo_2.x, xunitstopixels! ) + &
unitstopixels( iuo_2.width, xunitstopixels! )- &
unitstopixels( this.width, xunitstopixels! ) - il_distance
if nx > tx then nx = tx
else
ny += unitstopixels( ypos, yunitstopixels! ) - oldypos

ty = unitstopixels( iuo_1.y, yunitstopixels! ) + il_distance
if ny < ty then ny = ty
ty = unitstopixels( iuo_2.y, yunitstopixels! ) + &
unitstopixels( iuo_2.height, yunitstopixels! ) - &
unitstopixels( this.height, yunitstopixels! ) - il_distance
if ny > ty then ny = ty
end if

tx = pixelstounits( nx - unitstopixels( this.x, xunitstopixels! ), xpixelstounits! )
ty = pixelstounits( ny - unitstopixels( this.y, yunitstopixels! ), ypixelstounits! )
if tx = 0 and ty = 0 then return
if not ib_live then
this.move( pixelstounits( nx, xpixelstounits! ), pixelstounits( ny, ypixelstounits! ) )
this.setredraw(true)
return
end if
if ib_vertical then
iuo_1.width = iuo_1.width + tx
iuo_2.setredraw( false )
iuo_2.width = iuo_2.width - tx
iuo_2.x = iuo_2.x + tx
else
iuo_1.height = iuo_1.height + ty
iuo_2.setredraw( false )
iuo_2.height = iuo_2.height - ty
iuo_2.y = iuo_2.y + ty
end if
iuo_2.setredraw(true)
tx = this.x
ty = this.y
this.move( pixelstounits( nx, xpixelstounits! ), pixelstounits( ny, ypixelstounits! ) )
this.event ue_drag( tx, ty )
end event

public subroutine of_setpointer ();if isvalid( iuo_1 ) or isvalid( iuo_2 ) then
if ib_vertical then
this.pointer = "SizeWE!"
else
this.pointer = "SizeNS!"
end if
else
this.pointer = "Arrow!"
end if

end subroutine

public subroutine of_setleftright (readonly graphicobject ago_l, readonly graphicobject ago_r);of_setleftright(ago_l, ago_r,2)
end subroutine

public subroutine of_setupdown (readonly graphicobject ago_u, readonly graphicobject ago_d);of_setupdown(ago_u, ago_d, 2)
end subroutine

public subroutine of_resize ();//默认为以右边或下方的控件为基准
of_resize(2)
end subroutine

public subroutine of_resize (integer ai);//====================================================================
// 过程(函数|Function): lht_vo_splitter::of_resize()
//--------------------------------------------------------------------
// 描述(Description):
//--------------------------------------------------------------------
// 变量(Arguments):
//        value        integer        ai        1表示按左边或者上方的控件的设置分隔栏的高度或宽度
//        1表示按右边或者下方的控件的设置分隔栏的高度或宽度
//--------------------------------------------------------------------
// 返回(Returns):(none)
//--------------------------------------------------------------------
// 作者(Author):       
//--------------------------------------------------------------------
// 修改历史(Modify History):
//       
//--------------------------------------------------------------------
//
//====================================================================
if not isvalid(iuo_1) or not isvalid(iuo_2) then return
of_setpointer()
if ib_vertical then
if ai = 1 then
this.y = iuo_1.y
this.height = iuo_1.height
else
this.y = iuo_2.y
this.height = iuo_2.height
end if
this.x = iuo_1.x + iuo_1.width
long ll_w
ll_w = width
this.width = min(iuo_2.x - this.x, width)
if width <= 0 then width = ll_w
else
if ai = 1 then
this.x = iuo_1.x
this.width = iuo_1.width
else
this.x = iuo_2.x
this.width = iuo_2.width
end if
this.x = iuo_2.x
this.width = iuo_2.width
this.y = iuo_1.y + iuo_1.height
long ll_h
ll_h = height
this.height = min(iuo_2.y - this.y        , height)
if height <= 0 then height = ll_h
end if
end subroutine

public subroutine of_setleftright (readonly graphicobject ago_l, readonly graphicobject ago_r, integer ai);iuo_1 = ago_l
iuo_2 = ago_r
ib_vertical = true
of_resize( ai)
end subroutine

public subroutine of_setupdown (readonly graphicobject ago_u, readonly graphicobject ago_d, integer ai);
//====================================================================
// ai 位置基准
//====================================================================
iuo_1 = ago_u
iuo_2 = ago_d
ib_vertical = false
of_resize(ai )
end subroutine

event constructor;this.enabled = true
of_setpointer()

end event

on lht_vo_splitter.create
end on

on lht_vo_splitter.destroy
end on
将上面的代码存成lht_vo_splitter.sru 并用PB导入。
2、在PB界面的适合的地方,放入控件,并且时行调节
3、在constructor 事件编程:
this.of_setleftright(dw_left, dw_right )


PB9下测试成功!

ppszxc 发表于 2015-4-19 16:44:44

放个效果图来看看

shun4132175 发表于 2023-11-9 10:11:40

我是来看效果的
页: [1]
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